While allowing for basic flight augmentations (top speed increase and turn rate) it can also grant the ability to use the Thrust Blast. The Mobility chamber is intended to be used exclusively on ships. Whilst active a gravity field will either pull ships or players toward itself or away from itself, depending greatly on the type of gravity field. When activated the field will remain on until it is deactivated by the player. It also contains the ability to reduce or out right nullify the shield outage penalty for transporters.Ī mostly Space Station centered chamber, the Mass chamber allows space stations to generate a gravity field similar to Planets. The chamber can also boost the productivity of factory's on a Space Station. It can increase the amount of harvested Raw Materials from sources making it an extremely valuable augment for mining ships. The Logistics Chamber allows entities to increase their production capabilities among other unique buffs. It also enables an entity to lock Sectors down by using Jump Interdiction. For example: A warp gate cam be augmented to freely transport ships to any specified spot within its range without the need for a second warp gate. It has trees that can augment the jump capabilities for ships, such as increased jump range, as well as a Space Stations warp gate's. The FTL or "Faster-Than-Light" chamber is a chamber that increases an entity's fast travel abilities. One unique non-combat buff is an armor based defense against the Heat Damage of Stars. The Shield defenses can increase the max shield capacity while also enable damage resistance prioritization.
Armor augments include increased damage resistance as well as the ability to regenerate lost armor hit points. Its chamber tree is primarily divided between shield and armor defenses. The Defense Chamber is a designed to augment an entity's defensive capabilities. Second-tier effects can be achieved by linking a second chamber of the same type to an existing chamber by a path of conduit blocks. At least one block of a chamber must be linked directly to a Reactor block by a path of Reactor Conduits. Reactor chambers provide special effects (mostly buffs) and abilities to an entity or specific systems of that entity.